Ultimas I, II & III – Learning to craft a game and a world
With the success of Akalabeth, I decided to start fresh with my first work intending it for public consumption. I began a game originally entitled Ultimatum! Built on much the same code base as Akalabeth, It continued to refine the Richard Garriott virtual world building techniques. The game maps were largely based on the D&D worlds I created called Sosaria. When finished we launched it under the name Ultima. The tile graphic world, would become common and a useful tool in Ultimas to facilitate the detailed world interactions where you could touch and interact with everything you saw, not just the monsters, that were pivotal to my design philosophy. Detailed world interactions are part of the essence of “Ultimate RPG”. Read more…