Category Archives: Update of the Avatar

Avatar’s Update #269: Trophy Room Contest Winners and R51 Postmortem Results


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates


Spring 2018 Items (cont.)

We continue to build Spring 2018 items and this week we made the Sacred Orb of Obliteration a decoration item and the 2018 Easter Basket.

[From a Dev+ Forum Post by Starr “Darkstarr”]

Greetings Avatars,

For Spring 2018 we are once again creating two rare items to celebrate, a lepus mask and easter basket. Rumors also abound concerning the return of the dreaded Arch Lapin!

Sacred Orb of Obliteration

2018 Easter Basket

Read more…


Avatar’s Update #268: Play Release 51 Now!


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates


Play Release 51 Now!

Release 51 successfully launched yesterday, February 22, with thousands of backers downloading, patching, and logging in to check out the changes! There’s lots of new content to explore, including:

Read more…


Avatar’s Update #267: Vendor Variations and Improvements


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates


Vendor Variations & Improvements (cont.)

This week we added images for the new Male Shopkeepers, Female Vendor variations, and Male Vendor variations.

[From a Dev+ Forum Post by Starr “Darkstarr” Long]

Male Shopkeepers: These player vendor outfits are based on Victorian shopkeeper wear and early concept sketches Denis Loubet made. They come in several outfit colors and face options. In Release 52 we will get female shopkeepers as well based on similar concepts.

Read more…


Avatar’s Update #266: The Making of South Midmaer Way and South Fetid Swamp, and New Bears!


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates


The Making of South Midmaer Way

South Midmaer Way used to be the location of a thriving city with lovely canals on the shore of a large lake in an otherwise arid region. The city grew rich on trade through the area as it sat astride the main road. The rulers of the city built tombs to themselves amongst the cliffs and hid their treasures in them, defended by traps of course! However the lake dried up and the town was abandoned. Now opportunistic Satyrs have set up a bazaar in the ruins and Plunderers raid the tombs.

[From a A Dev+ Forum Post by Chris “Sea Wolf” Wolf]

Hey folks, I have a few screenshots to share of our updates to South Midmaer Way. The visuals are inspired by African grasslands like the Kalahari, as well as the ruins and rough terrain of the Valley of The Kings. A Satyr bazaar lies at the heart of the grasslands, nestled within the canals of an ancient city. In the mountainous ravines, plunderers and Satyrs alike are raiding the tombs of ancient kings which are scattered throughout the map.

Satyr Bazaar

Read more…


Avatar’s Update #265: The Making of The Lost Vale


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates


The Making of The Lost Vale

“The Lost Vale” is a new adventure area (originally promised during the Kickstarter campaign) that is accessible only during special astronomical alignments. Note this is not to be confused with the Hidden Vale which is an entire island of both adventuring areas and towns that is accessible at all times.

[From a Dev+ Forum Post by Travis “Vas Corp Por” Koleski]

Lost Vale

Read more…


Avatar’s Update #264: Play Release 50 Now!


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates


Play Release 50 Now!

Release 50 successfully launched yesterday, January 25, with thousands of backers downloading, patching, and logging in to check out the changes! There’s lots of new content to explore, including:

Read more…


Avatar’s Update #263: New Wolves Attack!


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates


New Wolves Attack!

[From a Dev+ Forum Post by Starr “Darkstarr” Long]

The wolves throughout New Britannia are getting a makeover! We originally purchased our wolf from the Unity Asset store to save time and money, but it was not visually competitive. To address this shortcoming, Kevin @UglyFist Wells completely rebuilt the wolves for Release 50, including all the variations, the wolf hat, wolf mask, wolf trophies and the wolf clan barbarians. The wolf trophies will be updated in Release 50 with the updated Timber Wolf and in R51 we will add all the variants!

Timber Wolf

Read more…


Avatar’s Update #262: The Making of Sunless Barrens and South Drachvald Spur


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates


Making of Sunless Barrens

As we wrap up rebuilds of all the Tier 1 and 2 scenes we are now moving on to Tier 3 scenes like Sunless Barrens. This area is located west of the Hellfire Rift between the Jade River and the Blackblade Mountains in the South Paladis region. It’s sunless name comes from the smoke and steam coming from the lava of the Hellfire Rift as it cuts through the rock of Novia and pours into the Bay of Storms. Geysers, lava flows, Ebon Dawn Cultists, Fire Elementals, and Plunderers are amongst the dangers, and potential rewards that await travelers to this perilous area. Even before the Cataclysm this area was rich in mineral deposits and efforts to extract those continue to this day despite the many obstacles.

[From a A Dev+ Forum Post by Chris “Sea Wolf” Wolf]

I have a few screenshots to share of the uncloning of Sunless Barrens, a volcanic tier 3 adventure scene. Cultists have taken refuge in an ancient geothermal facility in the upper geyser fields, which overlooks lava flows infested by Fire Golems, and Plunderer settlements nestled in forested mesas. The look for this scene is inspired by sulfurous hot springs throughout the world, including Yellowstone, as well as the magma flows in Hawaii.

The Lowlands

Read more…


Avatar’s Update #261: New Log Homes


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates


New Log Homes

In Release 50 and 51 we will be adding three new log homes to the game, two craftable and one purchaseable.

Hollow Log House: Players really liked the witch’s hollow log house that we introduced in South Longfall Wetland in Release 46 so at the suggestion of our players we have turned it into a house! The Hollow Log House is a single story village sized house that will be craftable via a recipe in-game that you will gain from a quest in Release 51. Read more…


Avatar’s Update #260: Shroud of the Avatar in 2017


News Announcements

Community Updates


Greetings Avatars,

2017 was an incredible year for Shroud of the Avatar! Thanks to the support of our amazing community we have been able to move ever closer to our launch next year. Through constant testing, critical feedback, in-game events, real life social events, and of course financial support our community, has all provided us the backbone to make Shroud the game it is today.

Each month we have delivered with our game releases an iterative step forward towards the vision we first shared during the Kickstarter four years ago. Those monthly releases have been critical to moving development forward towards launch early next year when we transition out of Early Access.

Read more…