Greetings Fellow Avatars!
The Catnip Games development team now brings the players of Shroud of the Avatar another round of new content and improvements. For Release 95 (R95), players will experience a very LARGE variety of changes to the game. Pet equipment has arrived! The first 6 gear items and 6 subcomponents are now available to create at your crafting stations!
A new decoration concept called “platforms” allows players to place decorations on uneven terrain! Lava Pools are the first line of player-placed traps that actually damage players, which can be utilized for concepts like PvP arenas or lava fishing endeavors!
The Conversationalist and Lua systems have been greatly expanded with new functions! SO many changes, so what are you waiting for? Get in there and play Shroud of the Avatar!
For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, let’s see what we have for you in this week’s edition of Update of the Avatar:
News Announcements
- Release 95 Patch Notes!
- Latest News Q&A Friday Livestream!
- Halloween Sales Event!
- Crown Store: Fall Elm Trees, Cannibal Stew Cauldron, Haunted Dolls & More!
- November Login Reward: 1-Story Fall Elm Tree 3-Pack!
- Release 95 Subscriber Login Rewards: Witch Doll, Cauldron, 2-Hand Xiphos Sword!
- Bug Brigade & Testing Directives
- Streamer Rewards Program
- Upcoming Release Dates
Community Updates
- Community Events & Resources
- Project to Support: Ghostbusters: The Gates of Gozer
- Project to Support: Shard RPG
- Project to Support: Shadow of Valhalla
- Project to Support: Avatar Express
- Resources: Players Helping Players
Release 95 Patch Notes!
Below is a list of game changes and new content that are live as of Release 95 (R95). This release is a content, improvement, and bug fixes month. Polish, additional improvements, and bug fixes are inbound for R96 next month. We hope you enjoy the changes that are live today as of Release 95!
Crafting, Decoration, & Inventory Item Changes:
- 12 crafting recipes for pet gear and their subcomponents have been added to the game. Players can now craft gear items for their pets and place them onto the recently-added examine window for pets!
- Players must first craft the subcomponents which are needed to craft a Collar, Toy, or Accessory. These subcomponents are called Strips and Rolls. Rolls have effects more related to tank type abilities, and Strips have effects more related to DPS type abilities.
- The first round of Collar, Toy, and Accessory recipes includes 6 options, and each of these pet equipment slots feature a tank-related and DPS-related item. For instance, the first offering for a DPS accessory is called the Leather Harness of Speed, and the first offering of a tanking accessory is called the Chain Harness of Resistance. DPS-related items allow room for 3 Strips and 1 Roll in the recipe, allowing players to stack more DPS-related subcomponents into the mix, and tank-related items allow room for 3 Rolls and 1 Strip in the recipe, allowing players to stack more tank-related subcomponents.
- These recipes drop as loot throughout New Britannia, and for those wanting to charge right in and find these items, here are the drop locations:
- Gem Studded Roll of Leather: Skeletons in Graff Gem Mines.
- Gold Studded Roll of Leather: Ebon Dawn in South Drachvald Spur.
- Silver Studded Roll of Leather: Bandits in North Drachvald Spur.
- Bronze Studded Strip of Leather: Barbarians and the Dragon in Ulfheim.
- Copper Studded Strip of Leather: Satyr and Fauns in Spectral Peaks.
- Iron Studded Strip of Leather: Liches and Skeletons in Despair.
- Leather Harness of Speed: Elves in Shaminian Hills.
- Chain Harness of Resistance: Invaders and Chests in Lord British’s Castle.
- Leather Collar of Motivation: Barbarians and the Frost Giant in Jotungrund.
- Leather Collar of Warding: Kobolds in Norgard Fens.
- Leather Ball of Haste: Bandits and Druid in Outlaw’s Run.
- Leather Ball of Dodging: Bandits in Longfall Woods.
- We hope you enjoy this first round of pet gear which is available to all players as of R95. More pet gear items, subcomponents, and even Ephemeral Relics are coming to the pet gear system, so stay tuned!
Platforms! A new decoration type called platforms becomes available for R95 which provides the decorators in New Britannia the ability to enhance the uneven terrain areas of their Player-Owned Towns! Here are some key features of this new decoration type which will greatly expand how and where governors and stewards can decorate their towns:
- These special decoration items feature special collision which allows them to be placed on uneven surfaces, then players can place other decorations on top of these platforms.
- They work great as bases for statues, lights, or any decoration which allows itself to be placed on another decoration as a child object.
- The first round of these items are only available from the in-game Crown Store and and become available on November 12th, but crafted versions will be coming shortly in a more limited fashion.
- These platforms currently do not allow for any wall decorations to be placed upon them, but taller versions such as the Stone Platform versions will soon feature a small decoration surface for this concept along the top edge of one side primarily for hanging objects like banners or wall lights.
- Players can expect many decoration changes in the future related to this concept which includes the following:
- Items such as castle walls and fences will receive updates to allow for better placement on uneven terrain.
- Items such as statues will also receive updates for uneven terrain placement, but most will also receive settings allowing for placement on other objects which accept child objects (if not already possible.)
- Foundation Property Markers inbound! Utilizing concepts similar to the new platform decorations, special property markers are being designed which allows players to slightly elevate their property onto a foundation, and these foundation property markers can be placed onto uneven surfaces.
Floating Island Property Markers inbound! Although the image provided features a test of concept utilizing a simple giant block, soon players will gain the ability to place special property markers in their Player-Owned Towns which allow for a property to be placed on a floating island similar to the one in Rhun Ruins. Although these islands will be stationary, they will feature signpost technology allowing governors and stewards to provide their guests and residents easy access to each and every floating island within their borders. Initially, these special property markers will only be offered in Row, Village, and Town sizes, but perhaps City, Keep and Castle sizes will join the system at some point in the future. The property stone beneath the floating island which interacts with the island will also be placeable on uneven terrain.
- Lava Pools! During R95, players will gain the ability to place traps that actually damage other players! The first line of these “traps” are actually raised pools of lava which allow for other decorations to be placed inside of them, and they become available in the Crown Store on November 5th. These decorations are fantastic for player-decorated PvP arenas and any lava fishing endeavors. Many more trap types will be coming in the future, many of which will be crafted, so be on the look out!
- Spider Essences now drop as loot so players can discover Spider Totem recipes during crafting to enhance their Stone Dungeon Room (Spider Encounter) with spiders! Spider Essences dropping as loot will become available with a patch very shortly after release.
- Conversationalists now feature improved functionality when the owner is not present, and they also can play many emotes and even save custom variables! Just utilize this syntax in your script to make your Conversationalist perform these new options:
- Emotes:
- First place this in the beginning of your Ink script:
- EXTERNAL playEmote(emoteName)
- EXTERNAL saveVariable(varName)
- EXTERNAL loadVariable(varName)
- Then place this example as code in any line you wish an emote to play:
- ~ playEmote(“Aeroplane”)
- First place this in the beginning of your Ink script:
- Custom User Defined Variables:
- First define your variables in the beginning of your Ink script:
- VAR numberOfTimesWeTalked = 0
- Then place this example as code in any line you wish to increment the count:
- ~ numberOfTimesWeTalked = numberOfTimesWeTalked +1
- Through use of custom variables, players can now ensure one Conversationalist will know if a player has spoken to ANOTHER Conversationalist.
- First define your variables in the beginning of your Ink script:
- Other new variables:
- adventurerLevel
- producerLevel
- playTimeNumber (minutes)
- playTimeString (days, hours, minutes)
- PVPFlagged (1/0)
- NBDayOfWeek
- NBMonth
- NBSeason
- NBPeriodOfDay
- NBPhaseOfMoon
- NBWeatherName
- NBWindType
- VirtueTruth (Returns -1 for < -50, 0 for -50 to 50, and 1 for > 50)
- VirtueLove (Returns -1 for < -50, 0 for -50 to 50, and 1 for > 50)
- VirtueCourage (Returns -1 for < -50, 0 for -50 to 50, and 1 for > 50)
- Emotes:
- Pressing the hotkey to display the “unwatered” indicator for planting beds now causes the effect to last 60 seconds instead of requiring the player to hold down the hotkey for a long duration.
- Animation lengths for sowing seeds, watering plants, and harvesting plants have been reduced so that players utilizing Elven Brandy no longer experience animations delaying their next agriculture skill attempt. Also lock times and cool downs have been reduced to provide a smoother transition from one agriculture skill attempt to another.
- The “Leather from Scraps” recipe now requires 12 Leather Scrap instead of 6, but also produces 2 Leather instead of 1.
- Fertilizer options no longer display in the agriculture sow seeds crafting interface.
- The Rise: Shaft player-made dungeon room now features spawns! Dungeoneers can apply either a Troll or Elf totem to activate the mixed spawns for this room. Also, the white rectangle is no longer visible in either version of the room. This room now also features improved collision and decoration surfaces, as well as improvements to the invisible walkway.
- The Imbued Jewel of the Ringmaster now provides 8 additional Tame Level instead of 6.
- 2 varieties of buckets can now be salvaged at a carpentry table.
- All varieties of Acaran gear are now viable pattern remover targets.
- These items no longer allow players to apply a dye since they do not feature dye layers:
- Wealthy Merchant Boots
- Fancy Merchant Gloves
- Fancy Merchant Boots
- Ancient Xenossian Greaves
- Angled Tabard Gambeson Hood
- Split Tabard Gambeson Boots
- Split Tabard Gambeson Gloves
- Split Tabard Gambeson Hood
- The variety of fireplace and chimney recipes that were broken for many players should now be fully functional.
- The Ancient Staff of Death is now invisible during stealth.
- The effects of the Frogkin Ring and Transformation potions on female avatars now look much more like the male versions of these effects.
- Glass objects in the Gothic Display Case now render correctly.
- Female hairstyles no longer poke through the front of Tiki Demon Mask, and hair now fully displays for both males and females when wearing the mask.
- All variations of the 4 artifact fishing rings now feature improved tooltips to indicate salvage and upgrade information, if applicable.
- The Obsidian Order Plate Helm can now be hidden on male and female avatars.
- The Ornate Scarecrow 2016 no longer indicates the year in the display name.
- Deed, City (PA, Tax Free, Water) can now be upgraded to Deed, Keep (PA, Tax Free, Water), which can in turn be upgraded to Deed, Castle (PA, Tax Free, Water).
- The Obsidian Streetlamp can now be placed on other decorations which accept child objects such as blocks and walls.
- The legacy version of the Epic Pax Ring now provides the appropriate jewels upon salvage. Any players who salvaged these items before the fix have already been sent any missing items via in-game mail.
- The legacy versions of the Epic Warlock’s Chain, Ancient Staff of Death, Ancient Staff of Anarchy, and Troll Belt now provide the appropriate chances to receive components used to craft these items upon salvage. Any players who salvaged these items before the fix have already been sent any missing items via in-game mail.
- The Warlock’s Chain recipe now only requires a Common Heart of Vrul.
Combat & Skill Changes:
Lightning Storm: A new spell has been added to the Air Magic tree which summons a “volatile cloud of highly charged air which rains down lightning bolts on those caught within” the effective radius. Those so unlucky to be caught within this blast area are very likely to be stunned for a short period. This skill will be available on the trainer after the first patch this release.
- Chaotic Shield has been redesigned. This Chaos Magic spell now creates a field of chaotic energy boosting Confusion Resistance, Chaos Bolt Damage, Torpid Torment’s focus damage rate and range, Tabula Rasa’s range and the chaos mage’s Chaotic Feedback skill. Chaos Specialization increases the duration and power of these effects. This spell is considered a shield spell, and only a single shield spell can be active at any given time.
- The Tabula Rasa skill has received additional benefits if Chaotic Shield is active, giving it new abilities that are effective versus players and NPC targets. As before, the spell’s abilities cause enemy player targets to instantly discard all glyphs which are then replaced with new glyphs from their deck, and Chaos Specialization adds a chance to apply a draw speed debuff to enemy player targets. Now, Chaos Specialization also adds a damage-over-time and knockdown effect which affects both enemy player and NPC targets, but ONLY if Chaotic Shield is your active shield spell.
- Elysium Illumination has been redesigned. This Sun Magic spell now provides a Sun Attunement buff and also features improved healing pulses, damage pulses, and duration. All 3 of these values scale slightly with skill level and attunement, but also significantly increase if specialized. The damage pulses affect all enemy targets, with additional damage applied to undead. Elysium Illumination is now considered a shield spell, and only a single shield spell can be active at any given time.
- Searing Ray now has a 15% chance to apply a small Blind effect on your opponent for 10 seconds if specialized in Sun Magic and Elysian Illumination is your currently active shield spell.
- Verbiage about shield spell restrictions have been added to all shield spell tooltip descriptions.
- Design and implementation of new or improved damage effects are underway! Already, players utilizing bludgeon weapons will see improved effects vs. skeletons, with more changes in the pipeline for all creatures to have different resistances and vulnerabilities to bludgeon, piercing, and slashing damage types.
- Damage math for magic has been adjusted. Throughout the life of the game, player intelligence has increased far more than skill level. With this change, Intelligence will contribute less to magic damage and skill levels will contribute more to magic damage. Overall, almost all players will see a net increase in magic damage.
- Ring of Fire, an AOE spell in the Fire Magic tree, has been updated. The base tick timer has been increased from 2.00 to 2.25 seconds. The base damage range for each tick has changed from 2-5 to 1-5. This change provides roughly a 20% reduction in the spell’s DPS, but no change was made to the possible max damage per tick.
- Tamed wyverns should now be more responsive, attack faster, and also have poison that scales in power.
- Functionality for aggro abilities have been improved.
- Cone of Cold is now a 4X EXP skill. A player’s level in this skill could be reduced as a result of this change, but the total EXP the player applied to the skill was not changed.
- NPC spell casters in Superstition Canyon now feature increased damage and improved heal other abilities.
- Ice Fist no longer indicates that it has an effective radius in the spell’s description, and the description has been improved to indicate all possible effects.
- Multiple applications of Earth Attunement no longer apply to a character upon each cast of Splintering Strike. This Earth Attunement bonus no longer stacks, but Earth Specialization instead increases the effect’s amount. The skill’s description has been updated to reflect the changes.
- The tooltip description for Earth’s Embrace no longer indicates a movement speed penalty exists, and a new duration bonus for Earth specialized casters has been added to the spell’s effects and description.
- The loading tip related to maintained skills no longer indicates decay verbiage.
- When setting a specialization skill to maintain, the skill’s tooltip no longer indicates decay verbiage in the description and now mentions that only a single specialization skill be be set to train at a time.
- The tooltip for Anthem of Alacrity now better indicates the durations, and charging the skill now properly applies charged effects.
- Corpion poison attacks are now labeled as Corpion Spit or Corpion Sting in their tooltip descriptions. Spits no longer remove focus but instead cause a very small Focus Damage Rate debuff of 0.1. Also, the spit poison lasts 10s instead of 20s and only allows 1 stack instead of 3. These poisons can still be purified, and these changes do not affect tamed pet attacks.
- Players will now be able to move quickly after being attacked while fishing.
Player Economy, Rewards, & Loot Changes:
- All loot drop iterations of the Uncommon magical attunement rings now drop as a Common at an increased rate. At this point, all attunement ring drops should now be of the Common tier.
- Player Vendors placed in dungeons and basements will now populate the “Vendor Listings in Zone” window with all vendors currently placed within the dungeon or basement.
- Troll Heads and Lich Skulls now drop more regularly as loot.
- Attenuation limits have been increased from 12 million EXP to 15 million EXP.
- Subscribers to the Reward Program now receive greatly improved results from Obsidian Potions effects!
User Interface, Lua, & Performance Changes:
- Subscribers to the Reward Program now receive 24 extra deck slots, doubling the amount available.
- Hotkey assignments are now available for the previously available decks 13-24, but also for the newly created subscriber decks 25-48.
- Lua functionality has been greatly improved. UI elements function more quickly than before, and MANY new commands, functions, and hooks are now available and listed in this forum thread maintained by DevilCult.
- South Broken Road now features an in-game map.
- Both versions of Highvale now feature in-game maps.
- Going AFK no longer causes your Avatar to sit.
- Pet follow settings will now be remembered between sessions and scene loads.
- The Pet examine window now indicates Aggro Power instead of Taunt Power, which now calculates the base pet Aggro Power of the pet, gear items, and buffs.
- Evictions times have been increased to 60 days to allow players more time to catch up on unpaid rent for their taxed properties. Work is already underway to develop “Non-Destructive Evictions” by programmer extraordinaire Wizardsmoke. This new feature will place decorated property into the Property Manager (Magic Movers) interface rather than disassembling it and dumping individual items into a player’s bank. This feature will become available soon, so stay tuned!
World, Quests, and Miscellaneous Changes:
- Castle Atos: A new location is coming soon to Novia named Castle Atos! The bustling castle grounds will be a welcoming place for new and veteran players to gather. Special events will be held in and around the castle plaza! Avatars will find quests here as they learn about the castle residents, including the rivalry between royal chefs and a certain game the children play. Other features include crafting stations, merchants of all kinds, trainers, a public vendor, a Mage of Mystery, an Altruist monk, unique adventuring and crafting buffs, and much more! Future features include the entrances to new, unique dungeons of widely ranging difficulty. Come relax in the tavern, or perform for others on the tavern stage! Work on your weapon skills at the training grounds! Host your own wedding reception in the Great Hall! Meet and visit with other adventurers around town!
- New Scarecrow Enemy: On the edge of the South Quel Woods is a abandoned farm with buildings of rotting wood, overgrown fields, and decaying scarecrows. They say the farm is cursed, and that its fields are haunted by a frightful spirit possessing the form of one of the scarecrows. Many have have gone to the fields and tried burning the scarecrows, only to learn that this is exactly what draws out the fiendish tatterdemalion. Be warned: None of those foolish enough to summon this monstrosity have ever returned! (Will patch in shortly after release).
- Aether Creatures: Aether creatures will no longer spawn in the world.
- Desolate Hills, West Vauban Foothills: Fixed a staircase that was missing visible stairs.
- Jack of Diamonds: Rain should no longer come through the decks of the airship.
- Jotungrund: The Frost Giant no longer has skewed visuals when dead.
- Jotungrund: Elementals near the signal towers will now be tier 5 most often, but with a roughly 1 in 12 chance that one tier 14 elemental will spawn, instead.
- Jotungrund: Updated the compass markers for the signal fire quest to have markers appear more often at the signal towers.
- Jotungrund: Updated the ground hazard in the frost giant fight to help allow avatars to cast ground-targeting abilities.
- Jotungrund: Wymond can offer a quest to get a bone chip.
- Obsidian Panopticon: Added occasional creaks to the heavy chains holding up the prison cell rings.
- Owl’s Head: Removed a “Myra” keyword from Todd’s responses.
- Penmawr Island: A puzzle-related treasure chest will now always have some “treasure” when it restocks.
- Plains Encounter: Adjusted some of the terrain to better hint at the edge of the playspace.
- Skrekk: Updated the kobold hacker’s responses to be more clear about how he modifies virtue data.
- Solace Bridge Outskirts: Fixed an issue where Bancroft thought he already met an avatar he was actually meeting for the first time.
- Soltown: Removed a redundant listing for POT Sirens Cove from the Player-Owned Town teleporter wagon.
- South Majestic Forest: Fixed typos in CBY-60053’s conversation.
- Spectral Mines: Fixed an issue where ore nodes weren’t appearing in the scene.
- Spite: Fixed typos in Snag Baldrake’s conversation.
- Spite: Removed a “line of sight” restriction on Xia to help keep conversation errors from happening.
- Spite: Updated conversation references for “Lake Tempest” to “Stormwater Lake.”
- Tenebris Harbor: Each time Dekker’s treasure chest restocks, it should have at least one item. Also, all overturned chairs should be nonfunctional.
- The Outlaws’ Run: Improved Milosh and Lucien to help keep them from cutting off their respective conversations in some cases.
- The Outlaws’ Run: Updated the responses which the guards use to task avatars with finding Miloslava.
- The Sirens Foothills: Fixed a staircase that was missing visible stairs.
- The Rise: Reinforcements have arrived! More elven melee and skeleton enemies have been added and several elven archers have been removed.
- Troll’s Bridge and Random Encounters: In the overworld preview listings, fixed an issue with merchants being listed as within these scenes when they likely weren’t in them. Also, fixed an issue where the sculptor merchants in Desert Encounters weren’t selling anything.
- Verdantis Mines: Fixed several stuck spots. Split a certain spawner set to help ensure the associated NPCs spawn with a better distribution.
- The tree curtain visuals on the edge of scenes are no longer quite so dark.
- Mounted players are no longer dismounted when switching scenes.
- The Upward Acceleration Potion 3-Pack store entry no longer displays the scene change disclaimer 2 times.
- The Icy Cave Stone Hallway Set on the Crown Store now features transition pieces to ancient stone.
- The Snow Paver set is now available year round in the Crown Store.
Player-Owned Town Changes:
- Ironhall: Upgraded to Teralopolis.
- Ironhall Highlands: Removed POT.
- PaxLocus: Upgraded to Town.