Category Archives: Unity


Scene Jam IV


The story for this final Scene Jam is…up to you!

For this Scene Jam, you’ll pick any piece of Stephen’s concept art, create it in Unity, and tell the rest of the story. Show us what lies beyond that mouth to the cave, what is behind those ruined castle walls, or what lies deeper into that forest. Scoring will be based 1/3rd on how well are able to capture the essence of the original concept and 2/3rds on scene you create beyond the concept.

The first three Scene Jams have prepared you and now the reins are off. While there are some guide lines and rules below, remember to have fun and be creative! Go forth and create awesomeness!  Here are the 10 concepts you have to choose from:

idea_hills_043-color SotA Lavafield SotA_dragonboneThrone SotA Enchanted Forest

SotA: The Keep SotA: Skull Island SotA Forgotten Desert SotA_Oracle_Swamp_concept

SotA  Underworld SotA Concept At - Mountain Pass

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Unity Scene Jam #2 Winners!


https://www.youtube.com/watch?feature=player_embedded&v=XR3usio65FU

Sorry for not getting these posted sooner but the machine we were using to build all the levels for viewing decided it was time to go to computer Heaven.  New machine built, levels all downloaded and tested. The Scene Jam #2 challenge was to help us create the catacombs!

Tons of great ideas and some awesome execution on the part of the participants.  There were a number of scenes that came in that were nearly to a quality bar that would let us just add creatures and drop them in the game which is truly amazing for a 48 hour jam. Next week we will do a hangout to go over some of the levels that weren’t in the top 3.

This was the first time we used the scoring system and it worked great.  The top three scoring maps were 93, 90, and 88…all so very close! And the winners are:

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The Second 48 Hour Scene Jam is ON!


The second Challenge Of The Avatar: 48 Hour Scene Jam is going on right now!

You can get all the details here: https://www.shroudoftheavatar.com/?page_id=30078

Also, the very professional and totally free of shenanigans video of Starr and Chris announcing the ground rules can be found here:

Keep up with your fellow scene jammers in the Shroud of the Avatar Developer Depot here: https://www.shroudoftheavatar.com/forum/index.php?threads/challenge-of-the-avatar-10-4-13.3500/

Go forth and create catacombs of wonder!


Hangout of the Avatar ~ 9.27.13 ~ Virtues


Richard “Lord British” Garriott is back with us this week for a Virtuous edition of Hangout of the Avatar!  The hangout will begin at 2 pm CST on September 27th, and as always, I’ll have the link for you 15 minutes prior to broadcast.GarriottLB

This will be another focused, 30 minute Hangout, so I will primarily be taking your pre-submitted VIRTUE related questions via Google Hangout at #LBSotA_Hangout.  For those with an aversion to Google, you can also submit your question on the comments section below.

And be sure to stay tuned. At 2:30, Chris, “Dungeon Master” Bill, and Starr Long will be revealing the results of our first Unity Scene Jam!


Update of the Avatar #40 – 09/20/13: Decorating Demo Video, Edelmann Home, Tower Homes, & Unity Scene Jam!


Greetings Fellow Avatars!
We continue our Parade of Homes with this edition of Update of the Avatar, showcasing the Founder Edelmann Village Home, as well as the Tower Village Home and Tower Town Home! We also included a video demonstrating our home decorating system, plus a few other tidbits and goodies!

Decor of the Avatar

For many of us, home decorating is central to our role-playing experience. It affords us the opportunity for self-expression, a display of status, showcasing the spoils of our adventures, or advertising our craft. The home decorating system in SotA continues to evolve both in power and ease of use. Mere words cannot do it justice, so Rick Holtrop choreographed this video demonstrating the latest progress in our home decorating system, narrated by Lord British. Enjoy!

Crowdsourcing the World!

As Starr Long explains in a recent MMORPG.com article, Crowdsourcing the World, we purchase assets from the Unity Asset Store, many of which we can use as is, but some we want to change up a bit. We have made it a policy to offer the modified versions back to the original creators for free which they can re-sell as their own.

The Dragonide by Protofactor is an example of a Unity Store asset that we modified and offered back to Protofactor. Here is an image of the original asset:Protofactor_Dragonide

And here is the version after Geoff Mellon’s modifications:SotA_Kobold

Bren Wilson then put his magic on it and created this hammer attack animation:


Founder Edelmann Village Home

Bob Cooksey (environment artist) modified his concept of the Founder Edelmann Village Home based on the results of the community Poll in our Dev+ forums. Here is the revised version, only available to Founders (included as a reward in the Edelmann level pledge). It is a single-story dwelling, comparable in size to the Founder Citizen Village Home:

SotA_Edelmann_Village_Home1

Here is an interior view:

SotA_Edelmann_Village_Home_interior1

Here is a side-by-side view of the Shingle-Roof Village Home, Edelmann Village Home, and the Viking Village Home (available in the Add-On Store):

SotA_Edelmann_3_Village_Homes

And this overhead view demonstrates how nicely the Edelmann house nestles within a village lot:

SotA_Edelmann_3_Village_Homes_overhead

We’ll showcase the Benefactor Edelmann Village Home in an future update. It will be similar in scale to the Founder Edelmann Village Home, with variations in layout and external appearance.

NOTE: “Founders” are backers that pledged any amount by May 20, 2013,
and “Benefactors” are backers that pledged after May 20, 2013.

The Two Towers

And for something really different, artists Bob Cooksey and Michael Hutch have crafted The Tower theme, shown here in both the village size and town size:

SotA_Towers_Village_Town_Home

Here is a view of the entry-level floor of the Tower Town Home, showing the stairs leading up to the second floor, as well as the entrance leading down to the lower level floor (Tower Village Home entry-level floor is slightly smaller and does not include a lower level floor):

SotA_Tower_Town_Home_interior_entry

Here is a view of the second story room, showing the entrance to the outdoor deck:

SotA_Tower_Town_Home_interior_secondfloor

And here is a view of the lower floor:

SotA_Tower_Town_Home_interior_basement

Here is a side-by-side view of the Tower Village Home, Viking Village Home, and the Shingle-Roof Village Home:

SotA_Tower_3_Village_Homes

And here you can see how the Tower Village Home fits on a village lot:

SotA_Tower_3_Village_Homes_overhead

Get Your Tower Home Now and SAVE 50%!

For a limited time we’re offering a 50% discount on the Tower Homes! The Tower Village is available for $50 (regular $100) and the Tower Town is available for $75 (regular $150)!

Reserve your Tower Home at the Add-On Store!

• You will need a Village, Town, or City Level Property to place the Tower Village home in-game, and a Town or City Level Property to place the Tower Town home in-game.
• Citizen Level pledges and higher will still receive the home included in their rewards if they purchase the Tower Home as an add-on.

SceneJam

48-Hour Unity Scene Jam Starts Today!
Over $10,000 in Prizes

Grand Prize winner receives:
• Shroud of the Avatar Duke Pledge – $5300 value
• Unity Pro License – $1500 value
• Oculus Rift – $300 value
• UnityVS 1.2 License – $249 value
• Alienware Grab Bag (Backpack, mouse, keyboard, headset) – $350 value

Interested? We thought you might be! For all the details, head on over to the 48-Hour Scene Creation Challenge of the Avatar contest page! Better hurry, because the contest starts today, September 20th at 6PM CST (UTC-6)!

Tracy & Laura Hickman’s Sojourner Tales Kickstarter Campaign Reaches Funding Goal!

Sojourner Tales

Congratulations to Tracy & Laura Hickman for reaching their $26,000 Kickstarter funding goal for their awesome board game!

Sojourner Tales is a story based strategy game where players will have to use their wits as they discover and collect the pieces of a mysterious puzzle and try to be the first to complete the epic adventure. And because of the innovative Ebook Story Modules and adaptable design, the tale is different every time you play! So if you love great board games like we do, be sure to check out the Hickman’s Kickstarter page and help them reach their stretch goals before funding closes on Oct 10, 2013.

Ye Olde Add-On Store Specials

In addition to the Tower Village and Tower Town Homes we just included in the Add-On Store, don’t forget about these other great specials that are still available:SotA_Village_Lot_Shingle_small

Village Lot Property Deeds (25% off)
• Limited Quantity: 157 of 200 left
• Includes Shingle-Roof home (shown were), but at 20 x 30 meters will accommodate the spacious Knight Village Home and Viking Village Home!

 

Viking_Village_Home3_smallViking Village Home (50% off)
• A two-story dwelling, with a single large room downstairs and a wrap-around loft on the second floor!


48 Hour Scene Challenge is ON


Sorry for the connection problems, but hopefully we have things a bit more under control now!

Our first Scene Jam Challenge is live and you can get all the gritty details here:

https://www.shroudoftheavatar.com/?page_id=29682

You can also view the dead sexy video of Starr and Chris describing the challenge here:

Hopefully the server and net storm has passed and we’ll be online all weekend to help get things back on track!  You can keep up with everything on the forums here: https://shroudoftheavatar.com/forum/index.php?threads/scene-creation-central.3362/#post-53629

 

 



Challenge of the Avatar ~ 48-Hour Shroud of the Avatar Unity Scene Jam, Over $10,000 in Prizes!


SceneJamThe Shroud of the Avatar has been involving fans in the creation of the game since the start of the project. Now we’re giving you a chance to contribute in a whole different way!  On September 20th at 6PM CST (UTC-6), we will kicking off the first in a series of Shroud of the Avatar Unity Scene Jams!

Before we dive into the details of what it is, let me tell you why you should keep reading.  The overall winner receives:

Interested?  We thought you might be! For all the details, head on over to the 48-Hour Scene Creation Challenge of the Avatar contest page!