Greetings Fellow Avatars!
Here’s what we have for you in this week’s edition of Update of the Avatar:
- Release 2 Perspectives
- Pantheon & SotA Co-Backers Receive Special Cross-Game Cloak
- “Hearts of Britannia” Valentine’s Poetry Competition!
- Blade of the Avatar Novel: Chapter 7
- Early Founder Knight Village Waterfront Lighthouse
- Founder Tier Pets
- Virtual Collector Iolo Lute
- Early Founder Royal Artisan Iolo Crossbow
- Smelting Tongs of Prosperity
- Stretch Goals: Lord British vs. Darkstarr
- Purchase, Transfer, or Gifting of Founder Pledges
Release 2 Perspectives
Lord British shared his royal perspective on the Release 2 results in a post on the public forums:
We continue to be amazed by the outstanding community we have participating in Shroud of the Avatar! Many thousands of you joined us in the Release 2 test phase and the data we got back was invaluable. More importantly, we are learning each cycle how better to provide you the game you want. The boards have been humming with GREAT suggestions as has my twitter feed. Which, if you don’t follow, is simply @RichardGarriott. Please join me there too!
I was particularly fond of people joining my party so that we could group chat which, while a temp hack, foreshadowed what is coming soon in Release 3! While we still have TONS of work to do, I think / hope now that people can easily tell where we are heading and that the clarity should grow with each release. If you are seeing the rich world interaction detail like Ultima VII, the start of a deep virtue based story ala Ultima IV, and the diverse interrelated professions such as combat, crafting, gathering, and player created content, then you see where we are going.
The team in Austin is exceptionally happy that you continue to play and offer feedback of such quality. Every day at the office is a day of joy. We are working hard in your service!
Richard “Lord British” Garriott
Join the conversation with Lord British on the public forums!
Starr Long (Executive Producer) also shared his perspective on the forums:
Thank you all for helping us test Release 2. We feel even more strongly now that we are on the right path to make a great product with all of you. The tight feedback loop we are establishing is already making things better. With Release 2, we were able to respond to your feedback from Release 1 by adding features like jumping. We took this a step further and during Release 2, we released multiple patches to fix bugs and even add features (e.g. highlighting crafting icons on crafting tables and invert mouse look). This was a great test of the team and our patching abilities but also hopefully an indication of the kind of responsiveness we strive for.
Release 3 will be the first time we enable Open Multiplayer Mode and that will consume all of our resources to make happen. Even the simple act of enabling this requires us to solve a myriad of issues like seeing other players’ equipment/customization/animation, creating rule sets for how interactive items work (so two people can’t sit in the same chair for example), creating rules for spinning up instances when zones get full, propagating changes players make across all those instances (for when housing is re-enabled), etc. Making all those things work is why we won’t be adding new major systems until Release 4. However, as with Release 1, we really want to respond to feedback you are giving us about Release 2. Specifically we are adding these stretch goals to R3…