Category Archives: Update of the Avatar

Avatar’s Update #259: Happy Holidays Community!


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:


Making of Yew

The Elven city of Yew has been shielded from outsiders by a nearly constants shroud of fog that only clears during certain alignments of the heavenly bodies. The city itself is full of wonderful Elven architecture and because of the natural foggy defenses has never been fortified. Yew is currently a clone of Jaanaford but is being rebuilt for Release 50. As with other town rebuilds the locations of player lots, merchant locations, and scene exits will not be changed.

[A Dev+ Forum Post by Esteben “SorcerousSteve” Zaldivar]

Hey guys! SorcerousSteve here to give you a sneak peek on my latest map!

For Release 50 I have been hard at work on uncloning the town of Yew. Located in North Paladis the town of Yew will be shrouded along its perimeter with a dense fog. In designing Yew we wanted the town to be built around these giant hero trees, and from these trees we created a town that had its structures built around them, giving life to a new elven town…

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Avatar’s Update #257: The Making of East Longfall Wetland


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates


The Making of East Longfall Wetland

We have been focusing many of our scene rebuilds (aka “un-clones”) on the lower tier scenes near the cities along the paths of Truth and Courage. These are all Tier 1 – 3 scenes that players encounter near the beginnings of their play experience. In addition to being rebuilt, we are also adding side quests to them.

In Release 49 one of these scenes is East Longfall Wetland (the companion scene to South Longfall Wetland). It is a swampy Tier 1 area directly east of Aerie in the Longfall region.

[From a Dev+ Forum Post by Travis “Vas Corp Por” Koleski]

A few more scenes in East Longfall Wetland: 

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Avatar’s Update #256: The Making of Elysium Mines


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates


The Making of Elysium Mines

While digging some of the deeper tunnels for the Elysium Mines the Satyr miners discovered an elaborate labyrinth with two giant statues looming over the entire complex. Legend has it that the statues are of two brothers and one of the brothers killed the other and that deadly feud is the source of the undead haunting the maze.

[A Dev+ Forum Post by Chris “Sea Wolf” Wolf]

Hey folks, I have a few screenshot of our uncloning of Elysium Mines. In our new version, Satyrs are looting and mining from and ancient labyrinthine city. The mines are also home to a horde of spirits and undead who serve the ghost of one of the “Twins” who’s spirit was trapped by his bother in the labyrinth. The visual inspiration for this mine comes from the Minoan City of Knossos in Crete, where the original Labyrinth from Greek mythology was said to have been. The glowing river is partially inspired by the river Styx, and is closely associated with the spirits wandering the labyrinth.

Due to feedback we received from our uncloning of other mines, I’ve decided to split this mine into two areas that will serve different player interest. The lower area of the mines will be resource rich, and comparable to the original mines. The upper areas will have more enemies, puzzles and traps, for players who want more of an adventuring experience. This scene is still a work in progress.

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Avatar’s Update #255: Armor of Truth Full Set


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates


Armor of Truth Full Set

Several weeks ago we showed off the first pieces (helms and chest pieces) of the armors of the three principles of Truth, Love, and Courage. Two weeks ago we showed you the full sets of the Courage and Love Armors.

[A Dev+ Forum Post by Starr “Darkstarr” Long]

The helms and chest pieces went live in Release 48 as part of quests in the Outskirts (helms) and the new mines (chest pieces). Starting in Release 49 the remaining pieces of the armor (gloves, leggings, and boots) will start to appear as rewards for other quests. 

Cloth Armor of Truth Full Set:
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Avatar’s Update #253: Armors of Courage and Love


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates


Armors of Courage and Love (Full Sets)

Last week we showed off the first pieces (helms and chest pieces) of the armors of the three principles of Truth, Love, and Courage. Over the next few weeks we will be showing you the full sets of those armors.

[A Dev+ Forum Post by Starr “Darkstarr” Long]

The helms and chest pieces will be going live in Release 48 as part of quests in the Outskirts (helms) and the new mines (chest pieces). Starting in Release 49 the remaining pieces of the armor (gloves, leggings, and boots) will start to appear as rewards for other quests. 

Plate Armor of Courage Full Set:
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Avatar’s Update #252: New Low-level Mines!


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates


New Low-level Mines

Until now all our mines have been Tier 5 dungeons making it impossible for low-level players to find high concentrations of ore. After many requests from the community and an intense roundtable at SotA Con Austin we have made the decision to add three Tier 2 mines to Novia. Each mine is located along one of the three paths (Truth, Love, Courage) approximately between the outskirts map and the starting town for that path. The mines are mainly sources of metal ore (iron and copper) with a very small occurrence of gold or silver (no gems).

The Making of Lost Whiteguard Silver Mine

[A Dev+ Forum Post by Chris “Sea Wolf” Wolf]

Hey folks, I have some screenshots to share of the upcoming Tier 2 mine, Lost Whiteguard Silver Mine. This will be one of three low-level mines that are planned for this release.

This mine was once a primary supplier to local military units. After a collapse, it hasn’t been used in decades. Its recently been unearthed by Ebon Dawn humans.

The East Chamber Read more…



Avatar’s Update #250: SotAMap Now Under Official Development!


Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates


SotAMap Now Under Official Development

[From a Forum Post by Starr “Darkstarr” Long]

Greetings Avatars,

Our original plan for maps in Shroud of the Avatar was individual hand drawn maps of various quality levels for each scene. These would be found, collected, quested after, etc. by the players and then could be used to navigate the world. We managed to implement a few of them but the scale of production involved in making them prevented us from staying abreast with the pace of the hundreds of scenes we were creating. They also failed to account for scenes with player housing that would dynamically change, sometimes dramatically.

Then along came the incredible tool, SotAMap, created by community member Jakub White and contributed to by other community members. Using a Google Maps type functionality, this amazing third party external application maps the entire world of Novia and allows POT owners to customize their town maps.

We liked SotAMap so much that we officially integrated it into the game in Release 40 back in March of this year. We quickly realized that this would be a fantastic solution to our problem of creating maps for every scene. After testing it out in the game for a couple of releases, we decided to approach Jakub about acquiring SotAMap so that we could make it a fully integrated and optimized feature of the game. We are very excited to announce that we have now come to a purchase agreement for SotAMap with Jakub White!

This means we can now proceed with a large list of changes that will improve the experience of using SotAMap. These will be broken up into two phases. We hope to have Phase 1 complete by the end of the year and Phase 2 by Launch.

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