Today we kick off our weekly tribute to YOU, the members of our community that have made this journey so memorable for all of us here at Shroud of the Avatar. Whether it’s a fabulous Fansite, Fan Art, SotA Guild, or a piece of Fan Fiction, the Community spotlight is a place for us to share some of the amazing things going on in the community, and show off what a talented, passionate group of fans we have!
This week’s Community Spotlight shines on Forsaken Virtues: A SotA Fansite and the incredibly dedicated Dame Lori!
If you have spent any time on either the forums or following us during the Kickstarter Campaign, they you already know Dame Lori. She has been an inspiring force in the community, sharing her talent with us in so many ways! Not only did she design our Kickstarter Reward Tier Image, she often cheers us on during our Live Hangouts, then provides the community with summaries of those broadcasts. And she’s always willing to help out on the forums, answering player questions in her own upbeat style. But in case you want to know a bit more about her, Dame Lori was generous enough to allow me a brief interview.
1. If you were an NPC in Shroud of the Avatar, how would describe yourself?
I’m a jack of all trades type, so I think my alter-ego would be a villager that has her hands in something different each time you pass by. One day she’ll be tinkering with some gadgets, another she’ll be sitting outside painting. A week later she’ll be brewing up some strange concoctions (you’ll probably see a blast or two shoot out her windows). You’ll certainly catch her trying to out-drink the adventurers at the tavern some nights. Oh, and she’ll always have animal companions looming around – probably more so than human ones!
In short… she’d be the local kook, I guess.
This is all before the computer and internet comes around and takes over her life, of course.
2. What do you think sets your Fansite apart from the rest?
I started my site in hopes of helping the Kickstarter campaign by gathering all of the available game information into one place. I saw that many people were not aware of the wealth of info that was within interviews, videos, Kickstarter comments and so on, and I wanted to guide them so they would understand what a promising project it is!
Now that the KS is over, my site continues to be a hub for updates and news as the SotA team releases information. Developer video summaries are now being posted and I try to keep up with the forums to stay on top of the latest issues. It’s great to hear from fans that decided to pledge higher after seeing the rewards chart, or others that are pleased to see concise information because they do not have the time to watch the videos or browse the forums.
I try to remain objective in my posts, though occasionally I have a little fun with it… like my gallery of shots downed by the team during the 24 hour live stream…
I’m hoping the site will grow with the game and will continue to be a place folks can quickly find the information they need.
I also must add that I think all of the SotA fansites out there are great assets, as are the people who contribute awesome ideas in the forums. I’m just one of many people that are doing what we can to help Shroud of the Avatar be a great success!
3. What are YOU most looking forward to in Shroud of the Avatar?
Oh, so much! I quite literally danced around the house the day Richard announced a spiritual successor to Ultima. Non-gamers would think it is silly, but Ultima fans understand – Lord British’s work is life changing. His earlier games are part of my fondest childhood memories. The virtue system is relevant in real life and something I still hold close to my heart. I met people in Ultima Online over a decade ago that continue to be my very best friends to this day.
Shroud of the Avatar is set to combine the best features of Lord British’s worlds. I’m looking forward to traveling to another land with characters I will truly care about, and to be left to my own devices to find my way through the adventure without the game holding my hand each step of the way (a game feature I sorely miss.) The crafting and sandbox features will be easy to get sucked into. LB got this right even long before UO – I am not the only one who can speak of the fun of mixing water and flour!
The idea of being able to choose single or multiplayer depending on your mood is also very intriguing and I wouldn’t be surprised if LB paves the way for a whole new game genre… again!
The community and interaction with the Portalarium team has also been heaps of fun and we still have 18 months to go before launch. I can’t wait to see what’s next!