Update of the Avatar #162 – 2016.02.05: Shores of Malice, Artifice Entrance, R26 Postmortem, Greenhouses, New Player Owned Town Templates, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • The Making of Shores of Malice
  • The Entrance to Artifice
  • Hangout of the Avatar ~ Release 26 Postmortem
  • New Greenhouses
  • New Player Owned Town Templates
  • In-game Community Events
  • This Week In the News
  • Upcoming Events
  • Recommended Projects to Back


The Making of Shores of Malice

[From a Dev+ Forum Post by Esteben “SorcerousSteve” Zaldivar]

Hey guys, once again its SorcerousSteve here with my latest map: The Shores of Malice entrance to the Malice Dungeon (final love quest location)!

The Shores of Malice are located on the banks of Stormwater Lake on the northern section of Drachvald bounded by the treacherous peaks of The Sirens.

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Players on the love quest line will arrive by boat from Spite.

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Inspiration for this location was drawn from the Washington State Coast.

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Utilizing Gaia, our new water system, improvements in our lighting systems and our ever present attention to detail all come together in an effort to create the most natural organic looking scenery possible.

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Ruins dot the ancient mountain range just up the trail from the Entrance to Malice.

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Many of you who have visited Ravensmoor may be familiar with an island not too far off shore where a troll lurks and countless players have bravely fought to their deaths. Well many of you will be pleased to know that the Shores of Malice will have another such island where fellow Avatars can come test their wit.

That’s it for now folks, be sure to check out the Shores of Malice, coming soon!

Esteben Zaldivar
Level Designer


The Entrance to Artifice – Part 2

Last week we shared the opening comment and teaser image from Scottie’s Artifice Dev+ forum post. This week we’re sharing the rest of Scottie’s post, along with a repeat of the opening comment from last week (for descriptive continuity).

[From a Dev+ Forum Post by Scottie Jones]

As most travelers and pilgrims to Xenos know,…across the rolling plains of Elysium,… several day’s journey beyond the River Fall,… and perched in a crook of the craggy northern arm of the aptly-named Rumor Peaks,… lay the mysterious and legendary destination known as Artifice. Though there are a variety of tales that claim to know the truth behind why it was created, and by whom,…the only rumors that draw hopeful visitors from across the world to gather with needy abandon in the halls of Xenos are the stories told of the dreams and wishes that can come true for those lucky enough to win the lottery granting permission to enter Artifice’s secluded depths.

This lottery, open to the rich and poor alike, grants the holder the power to pass beyond the glimmering golden door, and to feast one’s eyes finally upon those things which are close to any pilgrim’s heart. The lame, it is said, will be healed. The hungry, it is said, will be fed. The lonely, it is said, will find love. There are some who complain that those who are wealthy and affluent seem to win the lottery more often than those who are poor and in need of its miracles… But, honestly, who can truly judge the mercurial whims of whatever powerful forces created this mystical place? Surely, only the MOST worthy can hope to share in the miracles offered in Artifice, and if the groveling masses are kept at bay, allowing only the best of us to pass within its walls, then one can be assured that the rewards within must be truly fabulous,…and justly deserved.

Here is a little teaser of my work on the entrance of Artifice… My goal is meant to be a mix of the mythic gardens of Babylon and some ruined garden of earthly delights… Based loosely on an early concept by Stephen, and composed of existing props and set pieces,… the views of waterfalls, crumbling columns, and lush plants contrasted with the sparse and somewhat barren scenery below should make this place a fun little area to explore, and an interesting enigma to experience once players gain access to the marvels within.

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Having travelled across the Elysian Plains, those lucky enough to have won the fabled lottery of Xenos will eventually discover a narrow cleft in the massive rocks that line the foothills of the northern Rumor Peaks. Through this craggy entrance, beyond a winding path overshadowed by looming rocky walls, a lonely road leads uphill toward a strange source of light in the distance. The terrain here is reminiscent of other mountain paths, with dry scrub and grasses washing over boulder-strewn hills, and dotted with tall sparse conifers and smaller pines.

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There is an arid, somewhat dry quality to the environment here, and the trails leading up to what appear to be some kind of ruins are dusty and strewn with loose rocks and pebbles. The closest trail ascends in a series of small switchbacks toward what must be the entrance to Artifice itself. As one climbs this trail, the landscape to the right begins to fall steeply away into a small scrub-choked ravine at the base of a tall stone wall above.

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Approaching the top of the trail, what had appeared to be a wall has resolved itself into an ancient dam of sorts, built long ago to contain a small yet idyllic pool that has formed at the base of a grand stone structure rising higher onto the mountain’s steep face. It is here, strangely, that some subtle art has changed the very nature of the place. Dry scrub and barren pines give way, as if by magic, to lush grasses, green ivy, and sculpted topiary junipers that appear to be carefully tended. From the moment one approaches the path across the dam, flowers grace the edges of the trail, and potted plants dotted with colorful blossoms adorn the tops of columns rising on either side.

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Seen from a bird’s-eye view, the opulence of this place shines through, despite that fact that some of its features have fallen into ruin. (I’m told that satyrs and fauns will eventually tend this place, speaking briefly to travelers that have come so far to sample its beauty). Multiple tiers of decorative stonework rise higher and higher to a shimmering archway above, and sumptuous growths of plants both deciduous and tropical lace the terraces on all sides. There is a quiet, powerful decadence here that seems beyond even the presence of clear mountain water and the hands of its devoted keepers to possibly maintain.

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As one climbs higher and higher, looking back across the small, hidden valley reveals a breathtaking view of the distant peaks to the west, and the rolling plains to the south stretching all the way to the River Fall and far Xenos, where the journey to this place began. A flock of birds that gladly nest in the high cliffs, so close to such verdant riches, wheel and swoop on the upper winds. Though the panorama seems peaceful enough, the valley below (assuming one explored its perimeters) has many dangers in the form of wild beasts that now wander the lower hills, likewise lured in by the abundance found here.

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Upon reaching the top, small stone footbridges lead across the swiftly-rushing waters that feed the falls below. Here a balcony hangs over the pool, where eventually will be found a satyr who’s task is to formally greet those who have come to enter the magical gateway leading to the inner Halls of Artifice. He will explain that only those who have been blessed with winning entrance through the lottery will be allowed inside, while all others will be barred from entry by the powerful magic of the golden gateway itself. Of course, there is no rush, and visitors can feel free to wander the nearby overlooks.

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Yet…the shimmering portal beckons, as do the promises of all the wonders supposedly contained inside. No amount of outer beauty, no abundance of mere flowers and crystalline falls could possibly compare to the treasures and rewards for those lucky enough to have won entrance into what certainly must be one of the most coveted destinations in the world… As anyone will tell you, “Everything’s better in Artifice!”…

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Enter, and enjoy the rewards you so richly deserve…

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Scottie ^_^


Hangout of the Avatar ~ Release 26 Postmortem

We had a great Hangout of the Avatar this week, with Richard, Starr, and Chris chatting about Release 26 and providing a sneak peek at Release 27. FireLotus fielded lots of questions and feedback live in the chat-room and from the original post! Here’s the video in case you missed it live:


SotA_StretchGoal_FlexiblePlacement_GreenhouseNew Greenhouses

In Release 26 we introduced the “Greenhouse Effect”, wherein growing plants in greenhouses speeds up their growth rate. Currently, the Flexible Placement Stretch Goal Greenhouse is the only one in the game, and this greenhouse, along with all the Stretch Goal items, are expiring on February 29th at 10:30 AM CST (so ya better hurry and get the ones you want while they are still available).

We’re introducing two new “Rusted Iron” style greenhouses, crafted by Bob Cooksey. This first greenhouse, adapted from the stretch goal greenhouse, will be available on in-game vendors:

Rusted Iron Large Greenhouse

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Rusted Iron Small Greenhouse

This small Rusted Iron Greenhouse is currently available in the Add-On Store.

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New Player Owned Town Templates

We’ve received requests from Player Owned Town owners to provide variations on existing templates that replace the large paved areas with natural terrain. Michael Hutchison has started working on these, and you can expect to see the additional templates soon in the POT Submission Form. Here are a few work-in-progress screenshots from Michael:

Forest Template with cobblestone:

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Forest Template without cobblestone:

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Swamp Template with cobblestone:

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Swamp Template without cobblestone:

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In-game Community Events

Our amazing community has another great lineup of in-game events planned for this weekend. Special thanks to community member SpookyJenny (aka Jenny Phoenixfyre in-game) for her help in compiling the schedule of player events from the Avatar’s Circle Community Events calendar and the Events of the Avatars community calendar:

Recurring Events

  • RPOTA Monthly $170 Writing Contest – January Janus Creation Contest features Cataclysm or Survival Themes!
    • Here ye! Here ye! Biographers, Historians, Diplomats, Journalists, Story Writers, Quest Designers and Videographers! RPOTA is in dire need of your amazing talents! Role-Players of the Avatar is hosting a monthly contest to award those most famous with their quill or camera! (details)
  • The Unreliable Travel Guide
    • The Unreliable Travel Guide, created at the SotA Writing Round Table, is not an event, but a collection of hilarious short stories published by two drunken layabouts who have nothing better to do than try to derive a dishonest income from newly arrived avatars. (details)
  • Avatars Radio (Daily Programming)
    • Welcome New Britannians to Avatars Radio – Radio of the Avatars. Rocking your socks off from the town of Radio City with the Terrestrial and New Britannian bards together under one roof through the power of the Moon Towers.  Check out their daily program of amazing DJs:  http://avatarsradio.info/schedule.php
  • NBNN Lunch with Laz & Jack (Weekdays, 12pm CST)
    • Join NBNN every weekday for Lunch With Laz & Jack. They will be covering the daily goings on in SOTA. Calendar updates, Relevant issues happening in the days news. Come chat with us about upcoming events and general information. http://nbnn.info
  • Daily War Time PVP Event (Daily, 8pm CST – 9pm CST)
    • Invitation to all guilds, PK hunters, PVP’rs or players interested in PVP training to come to Chaos Crossroads (Located at the crossroads outside of Kingsport on the road to Owl’s Head). PVP Event rules: None! Use whatever spells you want, kill in mobs or solo, group with new allies and defend your territory, lure newbies into the town and wack them! (details)
  • EVL Hat Master Weekly Grand Tour Quest (Mondays, 7pm CST)
    • Have you ever wanted that cool looking release hat you’ve seen around town? Well now is your chance! It is with great pleasure that Every Virtue is Lasting < EVL> would like to announce a new weekly event aimed at anyone who wishes to grab the current release hat but needs a little help and direction to do so. (Soltown Tavern, /zone Gnick Gnack; details)
  • “The Tavern Respite” RP Event (Mondays, 8pm CST)
    • The tavern door opens before you, and the scent of pipe and stew waft outwards with a wall of warmth from the hearth. Join in with the patrons of the Bear Tavern as they share tales of their adventures amid endless mugs of ale, legs of mutton, and merriment unbounded (The Bear Tavern; /zone Elgarion De’Khali; details)!
  • Order of Vengeance Guild Meeting (Mondays, 9pm CST)
    • Held at the Guild Hall in Vengeance
  • Challenge Dungeon Run (Mondays, Wednesdays and Fridays, 10am & 7pm CST)
    • This is a self-host event that meets at the Braemar Cemetery. Join whoever can make it for a dungeon run, adventure or something along those lines. Come prepared for combat. Learn how to set up your combat system if you need help.
  • PaxLair Town Manager Hour (Tuesdays, 2:00pm CST)
    • Join PaxLair’s Town Manager, Sean Silverfoot, to ask questions about PaxLair, being a Citizen, holding a lot and any other questions concerning PaxLair or any of it’s boroughs (Dragons Watch, Tenakill, Lockbrier, Island of Wonders, Knowhere, Sea Nymph Grotto & Serentiy Isle)
  • Novian Academy – New Citizen Outreach (Tuesdays, 6pm CST)
    • /zone Kazyn Phoenixfyre of Novian Academy in Soltown as they provide guidance to those new to the world of New Britannia.
  • EVL Dungeon Crawl (Tuesdays, 7pm CST)
    • Every Virtue is Lasting will be holding a dungeon crawl every Tuesday to provide fun and experience for our members and guests. All are welcome! The meeting point is in Owls Head at the center of town near the trainer.
  • Wednesday Knights (Wednesdays, 6pm CST)
    • This will be mainly an impromptu event but on occasion I may plan on doing something ‘knightly’. All will be welcome. Some possibilities include RP, boss hunts, gathering materials & crafting, hat quests, hanging out or whatever people feel up for. (Caer Dracwych; /zone Bowen Bloodgood; details)
  • EVL Pip Squeak PvP Tournament (Wednesdays, 7pm CST)
    • Looking to break into the PVP scene but don’t want to be placed against established god-like players? We have you covered with two divisions, one for the newer, less experienced player, and one for the cream of the crop who have something to prove! (The Underworld, /zone Jar Laxle or Jade; details)
    • EVL_PipSqueakPvP
  • Stryker Sparhawk’s Happy Hour Wednesdays (Wednesdays, 8pm CST)
    • Otherwise known as “Spend Stryker’s Gold” – Stryker will open a bar tab at one of the local Novia taverns for an hour or so for drinks, stories, news, critique of the arts, dancing, and otherwise unplanned mayhem. Zone /Stryker Sparhawk or watch this thread for locations each week!
  • Phoenix Republic PVE Nights (Thursdays & Fridays, 7pm CST)
    • Join the Phoenix Republic as we send our weekly foray into the control points, dungeons and other of the most dangerous locales. Each week we will depart to a different PVE locale to help train our combatants. Contact Kazyn Phoenixfyre or Malakas for more info!
  • Thursday Night Throwdown (TNT) a PVP Event
    • PvP fight night – Come Watch or Participate. Team and individual fights. This is a no pressure event. This is for fun and for people to try their hand at PVP. The group matches allow newer players a chance get a taste of battle. Jam out as Apollox Evanheart plays the hardest music on Avatars Radio from ringside. (Obsidian Caverns; details)
  • Novian Academy – Role Play Courses (Fridays, 4pm CST)
    • Luka Melehan is hosting RP classes and practice sessions. (/zone Luka Melehan)
  • Shardfall Madness (Fridays, 6pm CST)
    • A PvP event. Contact Wind Silvermoon for details.
  • Vengeance Madness (Fridays, 7pm CST)
    • This is an Open PvP event where everyone fights it out in a royal rumble to see who the ultimate death dealer is! (City of Vengeance; /zone Bambino LudoVate)
  • EVL Capture the Flag (Fridays, 7:00pm CST)
    • It is with great pleasure that Every Virtue is Lasting would like to invite everyone to our weekly capture the flag event. This is a two team PvP event where each team competes for control over three bases; the team who captures all three bases wins. (The Underworld, /zone Jar Laxle)
  • Astronomy Event (Fridays, 7:30pm CST)
    • Interested in New Britannia Astronomy? Just enjoy gazing at the stars? Join us every week as we explore the night sky above New Britannia. (Player Town of Caer Dracwych, /zone Bowen Bloodgood; details)

Saturday, February 6

  • 6:00am CST Wake Up New, Britannia!!! With Woftam and Selene
    • Woftam and Selene Noctua broadcast on AvatarsRadio from the Wake Up New Britannia Studio in Owlshead (right behind the crafting pavillion). Includes Interviews with the Community, Contests for in-game Gold, What’s new for the week in New Britannia, and your Best Bets for SotA weekend events! (details)
  • 9:00am CST PaxLair Working Hours
    • Come to PaxLair and see what’s happening! For two hours (more or less) we work together on projects, create ideas and have fun together. It’s sort of a weekly time to gather and do things together. Everyone in Novia is welcome! (PaxLair, /zone Winfield or Sean Silverfoot)
  • 11:00am CST Church of the Dark Star – Saturday Service
    • High Priestess of Chaos, Amber Raine, and the Dean of the Novian Academy, Kazyn Phoenixfyre, welcome you to the Church of the Dark Star. A shared project, built upon equality, where all are welcome. Services range from what is Chaos and Order to how they affect different aspects of our life. The path you choose is yours. (PaxLair)
  • 12:00pm CST Beran League Construction – Harvest & Craft
    • A weekly craft & harvest event for the purpose of supporting all towns, guilds and player run establishments within the Beran League! All harvested materials, crafted items and decorative items purchased will be collected and sorted in a specially designated warehouse. Town owners, guild leaders and proprietors of the Beran League (and those designated by them) will have access. (Meet at the Bear Tavern in High Rock or /zone Bowen Bloodgood; details)
  • 6:00pm CST Port Phoenix: Social Nights
    • Come out and join the republic in one of many potential events (chosen new each week). Each week we get together for everything from fishing, to music, to gustball to PVE duneoneering and adventuring. (Contact Kazyn Phoenixfyre for details)
  • 8:00pm CST 1v1 Tournament
    • The longest running Player vs Player tournament in Shroud of the Avatar. (Player Owned Town of Vengeance, Novia)

Sunday, February 7

  • 5:30am CST Explore Novia! with royalsexy
    • Starting at the entrance to Owl’s Head, come explore the wide world of Novia – for people on our side of the clock!
  • 8:30am CST PaxLair Meeting
    • Come see what PaxLair is up to in Novia and other town areas! Many people also attend from towns and guilds for a bit of a weekly wrap-up and what’s happening. Good discussions! (PaxLair, /zone Winfield; teamSpeak: 43.245.163.15:10099)
  • 2:30pm CST Gustball Training
    • Want to learn how to play Gustball? Need some tips on how to improve your deck or hone your skills on the field! Join Coach Sheamus McGuinness of EVLs for a 30 minute Gustball lesson and practice session just before the big game at 3pm (/zone Sheamus McGuinness)
  • 3:00pm CST Gustball
    • The game of Gustball is a great community event, not dissimilar from soccer or football, where Avatars of all levels & skill can compete in a fun, friendly game that uses the Gust skill (1st level Air Magic spell) to blow a Gustball into your opponents goal. (/whisper or /zone Sand, Sheamus McGuinness, or Bambino Ludovate, details)
  • 5:00pm CST BMC Grid Iron Feast and Registration
    • Register to compete in the BMC Gridiron and mingle with other participants and spectators before the big fight! (Blackrock Cove on Novia near Etceter Crag Mines, details)
  • 5:30pm CST BMC Gladiator’s Grid-Iron
    • The BMC is proud to present the nastiest, the foulest, the most feared arena in all of New Britannia! The Grid-Iron is equipped with a pit-style arena, locker rooms, a VIP round-table, betting & vendor booths, and all the blood-sport you can handle. (Blackrock Cove on Novia near Etceter Crag Mines, details)
  • 7:00pm CST PaxLair Meeting
    • Come see what PaxLair is up to in Novia and other town areas! Many people also attend from towns and guilds for a bit of a weekly wrap-up and what’s happening. Good discussions!  (PaxLair, /zone Winfield)
  • 8:00pm CST Fishing with Winfield
    • Come sit with Winfield on a log or rock to hear some fish tales or tell your own. Chat about anything from the moons to the earth worms. Spend a relaxing day in nature near a stream or lake — bring insect repellent or a sword.  (some fishing spot or pond, /zone Winfield; details)

Be sure and check out the Release 26 Events thread in the SotA forums for additional events that may not be included here.


SotA_InTheNews_ReadingScroll

This Week In the News

February 4 – The State of Shroud of The Avatar: A Backer’s Perspective


Upcoming Events

2016.02.09 – Dania Games Open Development Day
2016.02.10 – Lecture Series at Lulea University of Technology
2016.02.12 – Norrbotten Media Week
2016.02.22 – Shooter Jennings Album Release Party
2016.02.25 – Release 27

2016.03.16 – GDC 2016
2016.03.17 – SXSW Gaming
2016.03.31 – Release 28
2016.04.22 – PAX East
2016.04.28 – Release 29
2016.05.26 – Release 30
2016.06.30 – Release 31
2016.07.28 – Release 32


Recommended Projects to Back

The Bard’s Tale IV

From the creators of Wasteland 2 and Torment: Tides of Numenera comes The Bard’s Tale IV. Thirty years ago, The Bard’s Tale put Brian Fargo and Interplay on the map and launched a storied career crafting some of the most beloved cRPGs in gaming history.

Today, we return to Skara Brae for the long-awaited dungeon-crawling sequel to the Bard’s Tale trilogy — the games that helped define the genre. The Bards Talke IV it is a single-player, party-based cRPG with dynamic phase-based combat, challenging puzzles and riddles, and a game set to beautiful Gaelic music, where the Bard’s songs and melodies affect gameplay.



8 Comments



  1. Sean SilverfootSean Silverfoot

    Wonderful work! Like the greenhouse additions. Nice to see the template variations, current grasslands with tree, then maybe with snow/snow trees. It seems to be a very flexible template that can appeal to a number of folks.

    As always ever forward!

    And, as always, Thanks for all the passion you folks put into the game.




  2. cartodudecartodude

    Can we get the grassland template converted to a forest template… Just add a boatload of trees.


  3. Kvow TriumvirKvow Triumvir

    I love the new templates with lights and cobblestones.

    Is there one coming for the Island? If there is can you make the zone in by the big dock?


Comments are closed.